World of Warcraft Nostalgia Clothing Online: Regaining the Youth Heart with 5 Million People

01 vanishing rainy day, I really want to shower it again.

What is the hardest thing in the world?

Is it making money or success? Or catch up with someone who doesn’t love you?

I don’t think so. The hardest thing in the world is to be 18 again.

But obviously, there are many people who don’t agree with this answer. They think that I’m going to shower it again on a rainy day that disappears.

World of Warcraft nostalgic clothes, after 15 years, came back. Countless people are gearing up to return to the world 15 years ago.

In fact, half a year ago, when Blizzard announced that World of Warcraft would go online with nostalgic clothes, most people thought it was just an insignificant little gesture. After all, as the most successful game in the world, World of Warcraft has gone through 15 years, during which it has updated 7 large versions of the expansion, countless small versions and countless servers. Everyone is not optimistic about how many players can be attracted by redoing the classic version 15 years ago.

Many people even commented,

What you miss is not the game of that year, but the unrestrained self of that year.

However, the reality hit everyone’s face. On August 13th, when nostalgic clothes were about to go online, the official started the client download and character name registration, and players could establish characters on the game server in advance.

An amazing scene happened, and all the servers were full soon. So that the official had to send an email to all players to remind everyone that the server was full and suggested replacing it. And emergency online three groups of new servers.

All encounters in the world are reunions after a long separation.

Why does a nostalgic version of the game recreated 15 years ago have such great magic?

I think the answer may be different in everyone’s mind.

Some players yearn for the fine game details and rich game content at that time, some players yearn for the high social atmosphere of the game at that time, and more players really miss the unrestrained self at that time. As if stepping into the dark door of the game, you can go back to the internet cafe that skipped class and was covered with morning light. The bulky and huge display desktop is filled with icons such as Red Alert, cs1.5 and Empire. The QQ avatar of first love bounces gently in the lower right corner.

But my understanding is that the classic version of World of Warcraft 15 years ago has a romantic atmosphere oozing from the bones. Unlike many games, which like to portray players as descendants of the Great Heroes Sect, players at that time were positioned as adventurers who had just left town. This positioning has an inexplicable coordinated resonance with the real world.

You, penniless, have nothing.

But you feel like you have everything.

You yearn for the starlight in the barren land, and you yearn for the forest in Fielas. Someone told you about the lively Orgrimmar, and someone told you about the green hills in the Thorn Valley.

The important thing is that you can be whoever you want to be and go anywhere you want.

You can be a warrior in armor, or you can be a wizard proficient in magic. You can go to see the desert in silithus, or you can stay in a hotel to shelter from the rain, or you can go to the snowy dun morogh Hotel to have a glass of malt liquor with your companions and watch the fire crack.

All this has created a super-realistic world, and you will feel like an adventurer, and this huge unknown world is waiting for you to unveil its veil. This sense of exploring the whole unknown world gives players an unimaginable happy experience. Many people even said that they couldn’t tell who they were at one time, and they were graphic designers who worked overtime every day. Or the warlock running under the starlight in the barren land.

This kind of life of "not sticking to one thing, not caring about anything, not worrying about food and clothing, but being happy with kindness and hatred, Jianghu children are old" is a dream that most young people on earth have had.

This dream is called "samurai" in Japan, "cowboy" in America, "knight" in Europe and "martial arts" in China. In the internet age, it is called World of Warcraft.

You can be anyone you want to be,

This is a kind of romanticism that permeates into the bones.

This is also something that countless games, including World of Warcraft, are hard to reproduce. It is for this reason that the World of Warcraft in the 1960s was known as the "Vanilla Age".

When the game becomes competitive.

However, with the end of the 1960s, later game designers no longer focused on the construction of the game world, but began to pay more attention to data information such as players’ online time, users’ recharge, and when fast-paced games such as DOTA and League of Legends were launched, designers in the whole game industry paid more attention to players’ daily life and krypton data. After all, compared with World of Warcraft’s slow click card to make money, League of Legends, a model of skin selling 199, is much faster to make money. Game companies also want to make money just for dinner.

Players also found that compared with large-scale role-playing games like World of Warcraft, fast-paced dota and eating chicken are much more convenient in terms of user threshold and fragmentation time.

As a result, slowly, large-scale games such as World of Warcraft, which emphasize the construction of world outlook, began to decline, and moba games such as League of Legends dota, which is short and fast for half an hour, dominated the mainstream.

What is even more extreme is the emergence of the concept of e-sports under the player confrontation and ladder mechanism. Game designers have found that it is no longer necessary to invest huge energy to build a huge map and task system like World of Warcraft. As long as a matching system is established, supplemented by some offline games, players can be involved in the ever-changing battle with each other.

E-sports has completely changed the face of the game.

Let the original pure entertainment game, no longer pure, start with the outcome.

This is a good thing, after all, after e-sports, as a competitive event, it can have a greater commercial prospect like basketball and football.

League of Legends has more than 200 million spectators, and UZI and other professional players are worth more than 50 million, which is unimaginable for previous gamers.

Juvenile heart,

But this may also be a bad thing, because many players say that it is difficult to relax and entertain as before after playing games with the intention of winning.

Even appear, don’t play, just watching the game can let players see the situation of autism.

Well, yes, it was yesterday’s TI9, when China lost at home and missed the world championship.

It’s hard enough to go to work every day. When I get home, I want to play a game and concentrate on fighting with others. I just want to have fun, okay?

Under such circumstances, many people began to reconsider the meaning of the game itself.

"What’s the use of playing games? Many young people nowadays may say that playing games can make a career, be an anchor and earn a lot of money. I can also answer that, but if I did, the boy who was running around in rags on the grassland of mulgore fifteen years ago would be very sad. Because he doesn’t think so. "

In the movie Ready Player One, Spielberg told us the story of the world’s first game egg through the movie. When everyone is obsessed with winning or losing and wants to win the game, what really makes the man win is the world’s first game egg-you don’t need to think about winning, you just have to play casually and feel the happiness brought by the game itself, and you can find him.

This may be the real meaning of the game.

Don’t pursue winning or losing, don’t pursue winning or losing, and don’t pursue better equipment and better ladder steps.

What dazzles you most is not the moment you win or succeed, but the moment you devote yourself wholeheartedly to what you love.

This kind of love is the most precious wealth in the world that leads you to climb countless mountains and see the bigger world, regardless of the return.

-juvenile heart.

The game is such a thing that keeps you young forever.

Maybe fifteen years later, house prices have changed, prices have changed, and times have changed. What does that matter?

The important thing is, I have never changed.